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    Design Thinking

    Course

    Master the five stages of design thinking: Empathize, Define, Ideate, Prototype, and Test. Through seven hands-on interactive tools, you'll build empathy maps, craft problem statements, brainstorm on digital canvases, wireframe app screens, map user journeys, organize feedback, and run A/B test experiments, practicing the same methods used by professional designers at companies like Apple, Google, and IDEO.

    33 blocks~45 minFree
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    Course Outline

    17 content·16 assessments·~45 min
    1

    What Is Design Thinking?

    Content
    2

    A designer is asked to create a new water bottle for kids. What should they do F...

    MCQ
    3

    Walking in Someone Else's Shoes

    Content
    4

    Interactive: Empathy Map Builder

    html
    5

    An empathy map has four sections: what the user Says, what they Thinks, what the...

    Cloze
    6

    Defining the Right Problem

    Content
    7

    Interactive: Problem Statement Generator

    html
    8

    Which is the BEST 'How Might We' statement?

    MCQ
    9

    The three parts of a 'How Might We' statement are: the user, the problem, and th...

    Cloze
    10

    What's the difference between empathy and sympathy in design thinking?

    Question
    11

    Brainstorming: Go Wild, Then Focus

    Content
    12

    Interactive: Brainstorm Board

    html
    13

    Which of these are good brainstorming rules? (Select ALL that apply)

    Multi MCQ
    14

    In brainstorming, grouping similar ideas together is called clustering, and it h...

    Cloze
    15

    Prototyping: Build to Think

    Content
    16

    Interactive: Wireframe Builder

    html
    17

    Why should your first prototype be quick and rough?

    MCQ
    18

    User Journey Mapping

    Content
    19

    Interactive: User Journey Map Builder

    html
    20

    The moments in a user journey where people feel frustrated or stuck are called p...

    Cloze
    21

    What's the difference between a low-fidelity and high-fidelity prototype?

    Question
    22

    Testing With Real Users

    Content
    23

    During a usability test, your user gets confused by a button. What should you do...

    MCQ
    24

    Collecting Structured Feedback

    Content
    25

    Interactive: Feedback Grid

    html
    26

    The four sections of a feedback grid are: Likes, Wishes, Questions, and Ideas.

    Cloze
    27

    A/B Testing: Let the Data Decide

    Content
    28

    Interactive: A/B Test Simulator

    html
    29

    In an A/B test, why do you only change ONE thing between the two versions?

    MCQ
    30

    Iterate, Iterate, Iterate

    Content
    31

    Which statements about design thinking are TRUE? (Select ALL that apply)

    Multi MCQ
    32

    Why is design thinking shown as a loop instead of a straight line?

    Question
    33

    Design Thinking Capstone

    AI Chat

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